UE4.13 preview looks good

I cloned the wheelchair mobility sim work-in-progress Ayuma Project 1 over to the new 4.13 preview, and nothing broke, so hopefully when the 4.13.0 arrives, there won’t be too many things to fix up 🙂  This is a learning project for me, and I discovered that I was doing collision incorrectly, relying on per-poly collision for a lot of things. This worked quite well for interactions with the player pawn, (the wheelchair model) but for other skeletal meshes it did not work properly at all. I discovered this while making the BMX bike into a physics asset so the player can shove the bikes around (which turns out to be more fun than I expected!)….so I went back to Blender and redid nearly every model and made proper UCX shapes, as well as converting the models to a better Blender > UE4 workflow and various other cleanup/improvements.  Speaking of the BMX, I got the original model from an open model download source, like TurboSquid but not there, and now I’ve tried to find it back to give credit but cannot find it back yet…if I can, I will give proper credit in a future post.

ayuma_project_1_-_20160701190342_BMX_collsion_broken

The BMX Bike physics asset is falling through the top layer of the sidewalk due to a faulty collision setup (Ayuma Project 1 WIP)

ayuma_project_1_-_20160701190342_BMX_collsion_improved

The BMX Bike physics asset is now properly colliding with the sidewalk, though in this image it is rigid as it is not yet rigged for animation. (Ayuma Project 1 WIP)

I’ve uploaded a progress build, 0.03, (Windows 64 only) for those of who would like to check it out. I expect to put up another one fairly soon. There’s also an elevator pad, which for now you control with the Q and E keys, following part 1 of the elevator tutorial kindly provided by MrFantasticGhost. Later there will be buttons – and elevator cars! – instead of needing to use keys.

As always, thank you for stopping by and reading!

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